Спасибо! Дельная утилитка!
Запустил ее и поначалу даже был доволен результатом...
# glmark2
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glmark2 2014.03
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OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8800 GT/PCIe/SSE2
GL_VERSION: 3.3.0 NVIDIA 340.108
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[build] use-vbo=false: FPS: 1060 FrameTime: 0.943 ms
[build] use-vbo=true: FPS: 1581 FrameTime: 0.633 ms
[texture] texture-filter=nearest: FPS: 1583 FrameTime: 0.632 ms
[texture] texture-filter=linear: FPS: 1554 FrameTime: 0.644 ms
[texture] texture-filter=mipmap: FPS: 1576 FrameTime: 0.635 ms
[shading] shading=gouraud: FPS: 1407 FrameTime: 0.711 ms
[shading] shading=blinn-phong-inf: FPS: 1405 FrameTime: 0.712 ms
[shading] shading=phong: FPS: 1396 FrameTime: 0.716 ms
[shading] shading=cel: FPS: 1401 FrameTime: 0.714 ms
[bump] bump-render=high-poly: FPS: 991 FrameTime: 1.009 ms
[bump] bump-render=normals: FPS: 1942 FrameTime: 0.515 ms
[bump] bump-render=height: FPS: 1720 FrameTime: 0.581 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1497 FrameTime: 0.668 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1246 FrameTime: 0.803 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1530 FrameTime: 0.654 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 802 FrameTime: 1.247 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] effect=shadow:windows=4: FPS: 933 FrameTime: 1.072 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 478 FrameTime: 2.092 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 645 FrameTime: 1.550 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 588 FrameTime: 1.701 ms
[ideas] speed=duration: FPS: 1332 FrameTime: 0.751 ms
[jellyfish] <default>: FPS: 997 FrameTime: 1.003 ms
[terrain] <default>: FPS: 206 FrameTime: 4.854 ms
[shadow] <default>: FPS: 1133 FrameTime: 0.883 ms
[refract] <default>: FPS: 398 FrameTime: 2.513 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1561 FrameTime: 0.641 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1510 FrameTime: 0.662 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1574 FrameTime: 0.635 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1618 FrameTime: 0.618 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1542 FrameTime: 0.649 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1598 FrameTime: 0.626 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1599 FrameTime: 0.625 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1595 FrameTime: 0.627 ms
=======================================================
glmark2 Score: 1272
=======================================================
НО! Потом в середине теста, заметил Warning-и... iCCP: known incorrect sRGB profile
[bump] bump-render=normals: FPS: 1942 FrameTime: 0.515 ms
[bump] bump-render=height: FPS: 1720 FrameTime: 0.581 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1497 FrameTime: 0.668 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1246 FrameTime: 0.803 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1530 FrameTime: 0.654 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 802 FrameTime: 1.247 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] effect=shadow:windows=4: FPS: 933 FrameTime: 1.072 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 478 FrameTime: 2.092 ms
ЭТО - Ошибка в системе? Или как я погуглил - просто в тесте какое то несоответствие картинки этому RGB профилю?
Может ли ЭТА ошибка влиять на KDE-Plasma?
PS: Надо дома эту утилиту запустить? А то может и дома настройки косячные?