Доброго дня всем.
Посмотрел через
glmark2 и вот, что выдало:
glmark2 2014.03
=======================================================
OpenGL Information
GL_VENDOR: X.Org
GL_RENDERER: Gallium 0.4 on AMD PITCAIRN (DRM 2.50.0 / 4.13.12-un-def-alt0.M80P.1, LLVM 3.8.0)
GL_VERSION: 3.0 Mesa 17.1.10
=======================================================
[build] use-vbo=false: FPS: 2004 FrameTime: 0.499 ms
[build] use-vbo=true: FPS: 2651 FrameTime: 0.377 ms
[texture] texture-filter=nearest: FPS: 2610 FrameTime: 0.383 ms
[texture] texture-filter=linear: FPS: 2656 FrameTime: 0.377 ms
[texture] texture-filter=mipmap: FPS: 2629 FrameTime: 0.380 ms
[shading] shading=gouraud: FPS: 2626 FrameTime: 0.381 ms
[shading] shading=blinn-phong-inf: FPS: 2618 FrameTime: 0.382 ms
[shading] shading=phong: FPS: 2618 FrameTime: 0.382 ms
[shading] shading=cel: FPS: 2603 FrameTime: 0.384 ms
[bump] bump-render=high-poly: FPS: 2637 FrameTime: 0.379 ms
[bump] bump-render=normals: FPS: 2635 FrameTime: 0.380 ms
[bump] bump-render=height: FPS: 2669 FrameTime: 0.375 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2672 FrameTime: 0.374 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2670 FrameTime: 0.375 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2674 FrameTime: 0.374 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1949 FrameTime: 0.513 ms
[desktop] effect=shadow:windows=4: FPS: 1882 FrameTime: 0.531 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 433 FrameTime: 2.309 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 461 FrameTime: 2.169 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 515 FrameTime: 1.942 ms
[ideas] speed=duration: FPS: 1230 FrameTime: 0.813 ms
[jellyfish] <default>: FPS: 2654 FrameTime: 0.377 ms
[terrain] <default>: FPS: 723 FrameTime: 1.383 ms
[shadow] <default>: FPS: 2607 FrameTime: 0.384 ms
[refract] <default>: FPS: 1407 FrameTime: 0.711 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2648 FrameTime: 0.378 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2677 FrameTime: 0.374 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2675 FrameTime: 0.374 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2659 FrameTime: 0.376 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2652 FrameTime: 0.377 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2639 FrameTime: 0.379 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2647 FrameTime: 0.378 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2650 FrameTime: 0.377 ms
=======================================================
glmark2 Score: 2244
И сам вопрос, есть у кого итоги для сравнения, так как при работе в видеоредакторе как то все подтормаживает, в других системах такого не наблюдалось, я сейчас не про винду
.
И раз тут сразу, steam выдает следующее, тож по видео драйверу вроде:
.local/share/Steam/steam.sh: line 152: DISTRIB_RELEASE: unbound variable
STEAM_RUNTIME is enabled automatically
Installing breakpad exception handler for appid(steam)/version(0)
libGL error: unable to load driver: radeonsi_dri.so
libGL error: driver pointer missing
libGL error: failed to load driver: radeonsi
libGL error: unable to load driver: swrast_dri.so
libGL error: failed to load driver: swrast
Не разобравшись все "втыкать" не хочу, был не здоровый опыт в чем сам и виноват
https://forum.altlinux.org/index.php?topic=40450.msg319504#msg319504